Vulture drones, page 47
The description for Vulture Drones describes a "Life Level" of 1-10. This should read "health."
The description for Vulture Drones describes a "Life Level" of 1-10. This should read "health."
Pepper spray should read "Each released capsule or canister reduces reflex by ⬇2 for (d4 x 15) minutes if the spray contacts the eyes, nose, or mouth. The affected agent may roll pulse + combat to avoid additional blindness and uncontrollable coughing. A gas mask will protect the agent entirely. Other methods, such as a handkerchief or dust mask, may provide an asset die to [...]
One of these tables should be for Sticky Foam. This will be corrected soon.
Yes, tradecraft dice are based on attribute dice, and can raise when an attribute is increased. Specialized skills are expressed as steps, meaning a ⬆1 rating for a skill raises that tradecraft die type by one step when using that skill.
⬆5 is the maximum number of steps a skill proficiency can raise a die type.
Pages 24 and 100 contain errors. "Improving specialized skills" was written before proficiencies were finalized, and did not get updated before publication. Page 24 should read: As each proficiency is improved, the character sheet should be marked with the appropriate step level for that proficiency. The maximum any proficiency can achieve is ⬆5. The mission point cost of improving a proficiency [...]
Yes. Mission points can be spent to improve skills or raise attributes. Once spent, they are lost—but a player may choose to save up mission points when they don't have enough to make the desired improvement at that time.
Surveillance is mistakenly listed in the rulebook as both a SIGINT (p. 68) and a HUMINT (p. 37) skill. Physical surveillance (tailing another person or vehicle, eavesdropping in public without special equipment, etc.) is a HUMINT skill. SIGINT is only for electronic surveillance, that is, signals intelligence.
ICON operates covertly, meaning that their operations are deniable and cannot be traced back to their true source. Agents are forbidden to reveal their status as ICON operatives without direct orders from a superior such as a station chief, and a station chief will not give such an order lightly, if at all. Agents operate under cover identities, and are [...]
An action point is really just a measure of time, specifically, a quarter of a second. Feel free as the Administrator of your game to make a ruling for anything not covered. Here are a few actions players have asked about. The times listed here are suggestions, and subject to the Administrator's judgment. Falling prone - 8 AP Standing up [...]