Vulture drones, page 47
The description for Vulture Drones describes a "Life Level" of 1-10. This should read "health."
The description for Vulture Drones describes a "Life Level" of 1-10. This should read "health."
Pepper spray should read "Each released capsule or canister reduces reflex by ⬇2 for (d4 x 15) minutes if the spray contacts the eyes, nose, or mouth. The affected agent may roll pulse + combat to avoid additional blindness and uncontrollable coughing. A gas mask will protect the agent entirely. Other methods, such as a handkerchief or dust mask, may provide an asset die to [...]
One of these tables should be for Sticky Foam. This will be corrected soon.
Pages 24 and 100 contain errors. "Improving specialized skills" was written before proficiencies were finalized, and did not get updated before publication. Page 24 should read: As each proficiency is improved, the character sheet should be marked with the appropriate step level for that proficiency. The maximum any proficiency can achieve is ⬆5. The mission point cost of improving a proficiency [...]
Surveillance is mistakenly listed in the rulebook as both a SIGINT (p. 68) and a HUMINT (p. 37) skill. Physical surveillance (tailing another person or vehicle, eavesdropping in public without special equipment, etc.) is a HUMINT skill. SIGINT is only for electronic surveillance, that is, signals intelligence.
Each agent token can be used as a marker to represent a player character or an NPC. You can flip the token over to show that the person has been incapacitated or even killed. Due to a printing error, some agent tokens show a different agent's outline when flipped over. This has no effect on gameplay, but embarrassed Jayson to [...]
On page 77, under "Ranged Combat," the printed rulebook contains an error. The error has been corrected in the PDF, and is as follows: Die rolls for the defender: If the defender is aware of the attack, they roll reflex + COMBAT + defensive modifiers If the defender is unaware, they roll defensive modifiers only.
On page 85, in "Underwater Combat," the rules refer to a swimming specialized skill. This skill is not included in the list of specialized skills and proficiencies. This was an oversight, and will be corrected in an upcoming rule addendum.